Engine changes:
- corrected operation of mission briefing SRK and PRK tags
- corrected hang on startup when using plugins that feature recursive submunitions
- briefing text is correctly shown when mission cargo pickup mode is zero
- fixed display of ship sprites loaded from PICT resources
- AI ships no longer launch fighters whose weapon resource is marked "AI ships won't use"
- added debuglog warning when opening pilot files that refer to missing resources
- keyboard shortcuts work properly in bar when caps lock is on
- repeated keystrokes are recognized to buy and sell items in the outfit dialog
- corrected various issues related to the ammunition loadouts of captured or plundered ships
- corrected deceleration of intertialess ships that enter from hyperspace
- corrected deceleration of player ship when hit by weapon impacts while using afterburner
- fleet generation takes into account ship resource AppearOn fields for AI fleet escort ships
- locked plugin and data files are correctly opened
- added keyboard shortcuts to escort communication and hiring dialogs
Scenario changes:
- Slightly increased speed and and acceleration of all fighters
- Gravimetric Missile is much faster, turns faster and does more damage
- Updated all missile speeds
- Removed all references to 'Dr Oriallo Pentecost' and replaced them with 'Mr Donald Chick' in desc 7055
- Fixed a grammatical error with desc 7209
- Fixed a typographical error with desc 5225
- Fixed a spelling error with desc 5162
- Ship 372 now comes standard with 3 carbon fibre outfits
- Misn 134 offer text now asks a question which has a yes/no answer
- Fixed a grammatical error with desc 13025
- Fixed a grammatical error with descs 28004 and 28005
- Misn 649 is now available on any spob that isn?t owned by govt 161
- Adjusted inherent government jamming values down by approx a factor of 10 (except some special cases: vell-os, wraith, hyperioid and krypt). Polaris jamming is still to be feared compared to others.
- Adjusted jamming vulnerabilities of some guided weapons. These values were pretty much spot on.
- Adjusted jamming values of all jamming outfits.
- Added an inherent attribs govt ~only~ to some wraith and hyperioids that were missing them (the special wraith adult I left well alone)
- Fixed a one character error in d‘sc ID 4530 that caused odd text on screen as a bit swap expression didn't parse correctly.
- Corrected an error which made the Rebel Radar Jammer for the 1st Rebel string available in both the 1st and 2nd Rebel strings (thus making two Rebel Radar Jammers available in the 2nd Rebel string).
- Corrected the long name, short name and comm name of the Rebel IDA Frigate and it's variants.
- Ship 406 now has a cloak outfit
- Ship 410 now has a cloak outfit
- Fixed a / operator typo in desc ID 6134.
- Fixed spelling of lowercase plural field of outf 169
- Fixed grammatical error in desc 242
- Weap 148 now has a count of 250
- The hail chaingun no longer has any decay
- The light cannon sound no longer loops
- Fixed count of weap 189 in ship 295
- misn 276 should no longer appear when b6 is set