* Version 1.0.1gm - 6/4/2002:
- restored use of govt resource CommName field
- Hector is no longer fooled by cloaking devices
- corrected misaligned turreted beam aiming for certain ship configurations
- ship field OnRetire and OnPurchase fields are evaluated when player uses escape pod
* Version 1.0.2b1 - 7/6/2002:
- fixed problem that would prevent certain ships from hitting with turreted beams
- names of opened data and plugin files are written to log file at startup
- negative anti interference outfit values can increase system interference
- slightly changed behavior of gövt resource Flags2 0x0008 bit
- B and S buttons work in outfit dialog when caps lock is on
- fixed problem that would prevent outfit ModType 27 from working in all cases
- fixed problem that would sometimes add too much to player's combat rating
- mission OnAbort fields are evaluated when the player uses an escape pod
- adjusted position of player info dialog jettison cargo button
- improved fighter docking/capturing
- deployed fighters are sold along with the player's old ship
- pirate warships no longer have the ability to see cloaked ships when they shouldn't
- fixed behavior of cloaking device flags 0x0004 and 0x0008
- improved behavior and performance of looping shipyard movies
- screen is properly refreshed after using an escape pod and ending up in a system with a colored background
* Version 1.0.2b2 - 7/25/2002:
- "Waiting" is displayed instead of "Disabled" for ships that are waiting for fuel
- removed unused font resources
- long mission names in mission BBS window are truncated
* Version 1.0.2b3 - 8/13/2002:
- fixed outfit button display
- escape ships can no longer start disabled
- mass expansions are no longer prohibited from consuming all available cargo space
- fixed problem that would confuse some pirate ships
- mission-related escort ships follow the player closer when hyperspacing
* Version 1.0.2fc1 - 8/28/2002:
- fixed error that would cause weapons' "immune to point defense" flag to be ignored
- fixed error that would cause negative murk values to be ignored
- reduced combat rating requirements for dominating planets
- corrected evaluation of mission resource OnAbort field