Inertial Damper - Makes the ship inertialess - Tektaara Station / Obata System
Handblaster Upgrade - +8% higher capturing rate - Many worlds (tech level 3)
Sigma Jump Maximizer - Fast jumping, multi jumping, +2 fuel units, -1 day traveltime - Earth / Sol system (Sigma missions required)
Old Repairing System - Repairs your ship if you`re disabled - Tektaara Station / Obata System
Old Cloaking Device - Cloaks your ship - Tektaara Station / Obata System
StellarBank™ Bank Account - Your money will work for you - Many worlds (tech level 1)
TradersBank™ Bank Account - Your money will work for you - Many worlds (tech level 1)
Elite Capturing Squad - +15 crew member, +30% higher capturing rate - Pirate worlds / stations (tech level 16)
Starbridge Upgrade - Upgrades your Starbridge "C" to "D" - Earth / Sol system (Available after getting the "C" upgrade)
Gli-Tech Membership Card - Gives you a permanent discount of 30% to all outfits and ships - Gli-Tech-nia / Rimshot
False Fed ID - Clean record for Federation space - Pirate worlds / stations (tech level 16)
False Auroran ID - Clean record for Auroran space - Pirate worlds / stations (tech level 16)
False Polaris ID - Clean record for Polaris space - Pirate worlds / stations (tech level 16)
PD Laser - Self targeting laser, very usefull against rockets - Tektaara Station / Obata System
Medium Blaster FWC - A Medium Blaster that can fire during the use of a cloak - Rauther / Rautherion
Exotic Technologie License - Used for many new outfits - Tektaara Station / Obata System
Siege Mine & Launcher - Long drifting mine - Some worlds (tech level 5)
Grenade Weapons License - Used to buy mine type weapons - Some worlds (tech level 7)
Interference Missile & Launcher - Interesting missile type weapon, so just try it out - Tektaara Station / Obata System
Control Computer - Used to create a Self-Made Energon Cannon - Many worlds (tech level 3)
Weapon Control Software - Used to create a Self-Made Energon Cannon - Many worlds (tech level 3)
IDA Frigate Energy Cell - Used to create a Self-Made Energon Cannon - Many worlds (tech level 3)
Empty Weapon Hull - Used to create a Self-Made Energon Cannon - Many worlds (tech level 3)
Self-Made Energon Cannon - Long range weapon, great damage rate, uses fuel to work - Will be given if you got the four pieces above
Duplicator Mine & Launcher - Self-Duplicating mine which will create a great field of mines - Tektaara Station / Obata System
Pirate Scrambler - Pirates will think you are one of them - Tektaara Station / Obata System
Repairing System Upgrade - Upgrades your Old Repairing System to a Upgraded Repairing System - Tektaara Station / Obata System
Upgraded Repairing System - This system can repair you if you`re disabled and it can repair the whole hull too - Will be given if you got the Repairing System and its upgrade
CPU System MS-Galax - Density Scanner, IFF Decoder, Auto-refueller, Auto-eject - Some worlds (tech level 7)
CPU System MS-Galax - Interference Mod, Murk Mod - Will be given if you have bought the outfit above
Protective Technologies License - Only makes the listing with the outfits it provides longer - Will be given if you have buyed the original Protective Technologies License
Blockade Mine & Launcher - Fires 5 mines at the same time, drifting mines - Some Auroran worlds (tech level 10)
Ionization Impact & Launcher - Fires a rocket who will detonate after a short period of time, the detonation will create a highly ionizied field that can explode up to five times - Some Auroran worlds (tech level 11)
Starbridge Upgrade - Upgrades your Starbridge "D" to "E" - Earth / Sol system (Available after getting the "D" upgrade)
Polaron Mine & Launcher - Drops a mine that ignore the ships shields - Some Polaris worlds (tech level 9)
Flak Rounds & Launcher - Fires a Flak Round that explode to all sides after a short period of time, high damage rating on armor - Some Polaris worlds (tech level 9)
Plasma Thrower - Creates a wall of plasmafire in space, uses fuel to work - Tektaara Station / Obata System
Ionization Beam - Not really a weapon, will fast ionizise a ship, uses fuel to work, faster de-ionization, more ionization capacity - Tektaara Station / Obata System
Multi Beam - Toggle your targets fast and it will shoot on different targets at the same time - Tektaara Station / Obata System
SF Light Cannon - Side firing cannon, usefull for fighters - Rauther / Rautherion System
Rear Flak Launcher - Fires the Flak Rounds out of your back so a following enemy will fly into it, uses the same ammunition as the Flak Rounds Launcher - Some Polaris worlds (tech level 9)
PD Rocket Launcher - A self firing rocket launcher, same ammunition as the Raven Rocket Launcher - Gli-Tech-nia / Rimshot
Space Map - Shows you all systems - Tektaara Station / Obata System
Sigma STE Transfer - Takes shield capacity and gives you energy - Earth / Sol system (Sigma missions required)
Sigma ATM Transfer - Takes armor and gives you mass - Earth / Sol system (Sigma missions required
Fast Recharge - Faster shield recharge, uses fuel to work - Tektaara Station / Obata System
Hull Integrety - More armor - Tektaara Station / Obata System
Murk Modifier - Decreases the murkiness level of a system - Tektaara Station / Obata System
Organic Armor - More armor, repairs armor if the ship is not disabled - Some Polaris worlds (tech level 9)
Seeker Pulse - Fires a fusion pulse that follow a targeted ship, uses fuel to work, don`t need other ammunition - Tektaara Station / Obata System
First Officer (bad) - +20 crew member - Many worlds (tech level 3)
First Officer - +25 crew member, faster shield recharge - Some worlds (tech level 5)
First Officer (good) - +30 crew member, faster shield recharge, IFF Scrambler - Earth / Sol system
Operations Officer (bad) - Acceleration booster - Many worlds (tech level 3)
Operations Officer - Acceleration booster, hyperspace distance mod - Some worlds (tech level 5
Operations Officer (good) - Acceleration booster, hyperspace distance mod, hyperspace speed mod - Rauther / Rautherion System
Tactical Officer (bad) - More shield capacity, faster shield recharge - Many worlds (tech level 3)
Tactical Officer - More shield capacity, faster shield recharge, maximal guns +1 - Some worlds (tech level 5)
Tactical Officer (good) - More shield capacity, faster shield recharge, maximal guns +2, maximal turrets +1 - Gli-Tech-nia / Rimshot
Engineering Officer (bad) - Speed increase, turn rate increase - Many worlds (tech level 3)
Engineering Officer - Speed increase, turn rate increase, acceleration booster - Some worlds (tech level 5)
Engineering Officer (good) - Speed increase, turn rate increase, acceleration booster, fast jumping - Harbor / Scheall System
Sensor Officer (bad) - Interference mod, decreases the murkiness level of a system - Many worlds (tech level 3)
Sensor Officer - Interference mod, decreases the murkiness level of a system - Some worlds (tech level 5)
Sensor Officer (good) - Interference mod, decreases the murkiness level of a system, cloak scanner - Tektaara Station / Obata System
Comm Officer (bad) - Jamming types 1-4 - Many worlds (tech level 3)
Comm Officer - Jamming types 1-4 - Some worlds (tech level 5)
Comm Officer (good) - Jamming types 1-4 - Misfire / Trishka system
Rear Missile & Launcher - Rear-quadrant missile turret, no seeker function - Tektaara Station / Obata System
TAM Drone PD Laser - Self targeting laser, very usefull against rockets - Can`t be bought
Crew Quarters - Gives Soldier Quarters and Engineer Quarters and Ensign Quarters - Few worlds (tech level 7)
Soldier Quarters - Gives the ability to hire Soldiers - Can`t be bought
Engineer Quarters - Gives the ability to hire Engineers - Can`t be bought
Ensign Quarters - Gives the ability to hire Ensigns - Can`t be bought
Soldier - + 1 crew member, +1% higher capturing rate - Many worlds (tech level 3)
Engineer - + 1 crew member, faster shield recharge, faster armor recharge - Many worlds (tech level 3)
Ensign - + 1 crew member, decreases the murkiness level of a system, hyperspace distance mod - Many worlds (tech level 3)
Officer Quarters - Gives the ability to hire Officers and buy Officers Lounge - Few worlds (tech level 7)
Officers Lounge - +5% higher capturing rate, faster shield recharge, speed increase, Ion Dissipator - Few worlds (tech level 7)
Weapon Construction Bay - Lets you build missiles and mines for some launching systems while flying through space - Gli-Tech-nia / Rimshot System
Metals & Cables - Resource to build missiles and mines with a Weapon Construction Bay - Many worlds (tech level 3)
Warheads & Engine Segments - Resource to build missiles and mines with a Weapon Construction Bay - Some worlds (tech level 5)
Turret Addition Upgrade - Will take away a gun slot and give you a turret slot (only available for fighter type ships) - Rauther / Rautherion System
Soldier Trainee Coin - Gives the ability to buy Trainee Programs if you have a Holodeck - Can`t be bought
Engineer Trainee Coin - Gives the ability to buy Trainee Programs if you have a Holodeck - Can`t be bought
Ensign Trainee Coin - Gives the ability to buy Trainee Programs if you have a Holodeck - Can`t be bought
Holodeck - Gives the ability to buy Trainee Programs for each crewmen - Few worlds (tech level 7)
Trainee Program - "Soldier" - +1% higher capturing rate - Some worlds (tech level 5)
Trainee Program - "Engineer" - +1 speed increase, +1 acceleration increase - Some worlds (tech level 5)
Trainee Program - "Ensign" - Hyperspace distance mod, faster de-ionization - Some worlds (tech level 5)
Observationsdeckdeck - Cloak scanner, reinforcement-call inhibitor, jamming type 1 - Few worlds (tech level 7)
Observationsdeckdeck - Jamming types 2-4 - Will be given if you have bought the outfit above
Observationsdeckdeck Map - Map that will work as long as you have the Observationsdeck - Will be given if you have bought the outfit above
Afterburner 2nd Generation - Afterburner, slower energy drain than a normal Afterburner - Few worlds (tech level 7)
Mining Crew - Will mine for opals - Gem / Formalhaut System
Storehouse - Will store mined opals - Gem / Formalhaut System
Opals - Expensive trading goods - Gem / Formalhaut System
TO Drone Offensive Laser - Turreted beam weapon - Can`t be bought
Solar Panel 2nd Generation - Regenrates energy, faster than the a normal Solar Panel - Few worlds (tech level 7)
Battery Pack 2nd Generation - Increases a ships energy, gives more enrgy than a normal Battery Pack - Few worlds (tech level 7)
Defense Drone Blaster - Blaster wich fast fires four times, burst reload after four shots, configured to disable enemy ships - Can`t be bought
Defense Drone Bay & Defense Drone - Bay & usefull Drone wich is configured to disable enemy ships, stand-ground attacks, can`t move in space - Few worlds (tech level 7)
False Rebel ID - Clean record for Rebellion space - Pirate worlds / stations (tech level 16)
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